I’m working on a platform game with a resolution of 19201080 (16:9). Now I want some space at the bottom of screen for a completly opaque UI, so I only need 1920800 for actual gameplay area.
I want “offset” the camera 140 pixel up to align the top. but I could not find a proper method. Is there a common way to achieve this?
Of course I can keep the camera 1920*1080 and instead moving the viewport I move actor in the scene, but that’s another thing I’m not sure: will there be extra cost? does things below UI still get rendered?
One is it a 3d side scroller, or a 2d? based on that if its a 3d side scroller then you can just adjust the camera in the camera settings/details tab in unreal engine. let me know more info
I end up with using a Linear Gradient and a if node to mask out the lower part of screen I don’t need. simple setup but worked for my case. Not sure if there’s a better solution.