How can I offset same animation on multiple duplicates of an actor ?

I have a skeletal mesh with anims (2 anims which I blend into one another using 1D blendspace, using timeline input). I have BP actor X that uses that skeletal mesh and animBP. And I have main actor Y that uses actor X as Child Actor component.

If I drop 10 actors Y into the scene, animation playback will be synced. I can add editable float to actor Y, then set different values on each of those in the scene and that won’t affect animation - it always remains in sync.

Is it not possible to have 1000s duplicates of actor in the scene and have them playing anim with offset ?

Here is my setup:

The goal is to make one drone ship bank faster (or slower) than another.

Thanks beforehand

There is a pin for start time

Start time will not make anim play faster/slower. It will just start playing it earlier or later. I am trying to understand why it grabs only one actor and uses its variable value.

See comments on Unreal Slackers :slight_smile:

Thanks @Jonas_Molgaard, got it solved