I’ve been working on a character select system for my game, and the player chooses his/her character in one scene, but plays in a different one. Right now, I have a manager actor that handles this, but all the data changes based on the scene. Is there a way to keep the actor synced in between these two scenes?
When you say scenes, do you mean levels ( maps )?
If so, then you either need to use a game instance or the save game to store the character configuration.
They are basically both the same thing, but game instance stops existing when the game stops, whereas the save game will stay on the hard drive and be ready for the next game.
This is about both:
https://www.youtube.com/watch?v=5w594D3qtLsThanks so much man. I realized right after posting this that there’s no point in having a game manager if it’s not the game instance because it gets destroyed Lol.