I solve this, when i use the unreal 4 persona, transform move the bomes till it fits, export the animation to blender cut it to the frames that will be needed save and import again with the skeleton of your character to ue
I solve this, when i use the unreal 4 persona, transform move the bomes till it fits, export the animation to blender cut it to the frames that will be needed save and import again with the skeleton of your character to ue