How can I move capsule with other sensors together with animation of character?

Could you help me please, how can make animation of jump on wall in UE4?
I have animated character of jump on wall where character move from centre(root bone).
I use Root Motion and set Flying mode for character but capsule and other sensors are stayed on ground.
How can I move capsule with other sensors together with animation of character?

Animaion of character:
http://cs540105.vk.me/c612626/u10815027/docs/eb33acdfe841/fobous2.gif?extra=3Ia4S20JLiIJ9VWmqXESNRyFQBBIfjeESA-N02msokcTGrRVC8RyC-a3Ka1boEY7tpkrIP-22PND43IclIkNgbMD_D5nTg&dl=1

Hi,

How are you playing the animation ? Is it through animation blueprint or asset ?

regards

I use animation asset in state machine.

I see,
In that case make sure that the “Root Motion Mode” is set to “Root Motion from Everything” under “Edit Defaults”

I tried to set “Root Motion from Everything” under “Edit Defaults” but result is not very well

Hmmm from the video it seems like the root motion is getting applied only on the horizontal plane and not on the vertical one.
It can be be either because of incorrect root motion in the animation or the root motion extracted is not getting applied in the vertical direction.
It should work if you set character movement mode to Flying before you play the animation.

I would probably need to take a look at the animation to make further recommendations.

regards,