I have a few different projects which each contain blueprints I would like to use. I want to merge some of these without simply copy pasting the contents into one another’s folders as I’ve found this can cause issues, especially with structs being used in the blueprints.
However, structs created in blueprints are very sensitive and what you are trying to do is asking for trouble. This is quite unfortunate as they are indispensable in even simple projects. Structs created in C++ are much more stable and way easier to migrate.