How can I move an object at a constant speed?

Hi! How can I set a constant speed between two points?

What’s up with spamming timers 100 per second? Is this from some popular tutorial or something?


Also, fInterpToConstant

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Might as well

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is to not use event tick

Ok but is it possible with anything other than timeline and event tick? I prefer timers

Thanks guys! This works!
I tried before with Finterp only and it worked strangely, I didn t know about FInterpToConstant

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The timer ticks 100 per second so you know your delta. Use fInterpToConstant as in @ClockworkOcean example.


is to not use event tick

In this very setup, the timer is hurting performance and / or makes things inconsistent if that’s the reason why you’re saying it.

  • if the user is running at less than 100 fps, we cannot see the update anyway
  • if the user is running at over 100fps, there will be not enough updates and things may appear jerky / out of sync (not that 100 fps is not smooth but it will be noticeable to a trained gamer eye when everything else flows at a buttery smooth 144Hz)

Just sayin’

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I saw this

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Nothing wrong with tick.

There’s just things wrong with some of the people that use it.

Youtube is a sludge pump of misinformation.

You will also see tuuts that say, never use cast.

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Ok thanks man! I will remember this

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yyeah, i m so confused now, the whole internet says not to use them

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Maybe the kind of person who has a black and white opinion about these nodes, has also misused these nodes and learned not to do that…

Tick and casting are fine, unless

  1. You hang something ridiculous on tick

  2. You cast to something you don’t even need to cast to every tick

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it s easier for me to use the blueprint interface instead of casts, the same with the event tick, I use timers for everything, some things don t work the same way as with the event tick, but for the rest, small, short-term things are really useful the timers.

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I heard that some popular games don’t even have lods,and use real 3d model for the background,forgot to clean up unused meshes…that destroyed my anxiety about optimization. I used to get anxious because of people says don’t use this and don’t use that :joy:

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me too:)))

I created dozens of timers that have the same function as a timeline or event tick to find out now that I can use them quietly:))

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