I’m trying to move a static mesh inside my Blueprint, without moving the transformation nodes of every variable in my Blueprint.
I’m trying to construct a modifiable bezier curve (using 4 different control points), and have a my static mesh trace the curve. I’ve fairly new to the blueprint system, and everything I’ve setup to move the static mesh component, seems to move the entire blueprint system (including all of the control points, which messes everything up)
I’m sorry I can’t post my current Blueprint (I’m at work right now, but I just can’t get this off my mind.)
Am I missing something stupid?