I’m a bit confused. I modified a couple of animations by modifying the rotation of some bones and a socket. Added Keys whenever I made an adjustment/modification. Then after I was done with modifications for this animation sequence I hit Apply and in the end finally Hit Record and played the animation to save the animation as a different file. Then I trimmed the saved file appropriately (remove dead frames etc).
Afterwards I went to modify/adjust another animation (of the same Character/Skeleton), but this time I Added keys and finally hit Apply as before but in the end I didn’t Record, I instead hit ‘Save’; this seemed much easier. However I then saw other animations and they were all changed/offset. So I assume that hitting Save changed the Skeleton and not the individual animation sequence!!
I spent a lot of hours for nothing and in the end came destruction. JUST HOW do I modify (just small adjustments) an animation sequence inside the engine (not having to go to Max or sth). Is it possible?