How can I modify a skeletal mesh asset with c++ (add morph targets, move vertices, etc.)?

I would like to program a plugin that allows me to permanently alter a skeletal mesh asset through C++ code. I would like to add morph targets, change the position of vertices, etc.

Could someone give me a tip on how to go about this?

Hi!

Not sure, if you can add vertices, but you can look into documentation of USkeletalMesh:

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