I would like to program a plugin that allows me to permanently alter a skeletal mesh asset through C++ code. I would like to add morph targets, change the position of vertices, etc.
Could someone give me a tip on how to go about this?
I would like to program a plugin that allows me to permanently alter a skeletal mesh asset through C++ code. I would like to add morph targets, change the position of vertices, etc.
Could someone give me a tip on how to go about this?
Hi!
Not sure, if you can add vertices, but you can look into documentation of USkeletalMesh: