how can i migrate my world streaming level properly?

how can i migrate my world streaming level properly? When i migrate it to my vr template project… the vr template cant open the level. It crashes the editor.

I am using 1 file per actor in this level and its using world partition.

*UPDATE*

Im finding out that the crashing im experiencing is a landscape that crashes the edtior when loaded… something about when it build the shader. It uses runtime virtual texture…

I tried enabling dx 12, removing forward rendering.. making sure path tracing is enabled in project settings.. not sure what else i need to get this to compile the shader correctly. Obviously my original project has way higher quality stuff then the vr template.

Another issue is i can only export my world partion level if i have it open in the original project and streamed in. Then it allows me to migrate without crashing… if i migrate without doing that first it crashes.

Doesnt help me with loading it in the vr project and loading in the landscape. The landscape parts still cause a crash if they get loaded in.

ive narrowed down the problem to something about the VR Template project, but cant figure out the settings im lacking to make my level proxy not crash it.

I tried migrating to a new high quality empty project and it migrated just fine.