How can I match my falling friction with my ground friction?

I’m trying to make a dashing movement. I have tried several methods so far such as launching character, adding impulse and simply setting CharacterMovement velocity. However, with every method the same issue remains and that is I can’t seem to get a static distance for my dash. Dashing on the ground and dashing in the air give different results

So my question is how can I make it so my dash is the same on the ground and in the air? I want the dash to go the exact same distance in the air as it does on the ground, no variation, and if there is, it would have to be slight.

I can provide screenshots of what I’ve done so far if needed.