How can I map Character Movement on a widget button instead of a virtualjoystick?

Hello Everyone, I’m working on a mobile 2.5 platformer, and I’d like to get rid of the virtual joystick and put 2 buttons for left and right movement, since the virtual joystick is extremely uncomfortable and less responsive for what I need.
I’ve been trying to find a solution for 3 days, but the only thing I could accomplish is to get the character to move for a “tick” every time I press the widget button, instead of a continuos walk.
I’ve tried to switch to the new enhanced input system too, but couldn’t find a solution using it either, if someone know if it’s possible and can help me to make it work I’d be really gratefull.

Hey @Mario_C!

Why don’t you go ahead and just post any pictures of any code or objects related to what you’re working with! The Enhanced input system should work just fine… You just have to set up “Input Actions” (IA) and make sure you “Add Enhanced Input Context” using an “Input Action Context” (IAC) file on beginplay or wherever’s early. :slight_smile:

Get back to us!