How can I make two identical skeletons swap animations?

I recently managed to export character animations with morphs from 3ds max. They are however imported as separate skeletal meshes. I can export bone animations and assign them to my character’s mesh, but not with morphs.

When there are morphs involved, UE makes a new skeleton, that has the same structure as my character’s skeleton. Is there a way to make my animation’s skeletal mesh use my character’s skeleton, which is identical?

All my tries ended up with my animation losing the mesh. Any help?

did you tried to use the retargeting system ?

like retarget from one skelton to another, if they are identical that should work