Simple question, how can I make a treetrunk reakt to wind?
Example: https://forums.unrealengine/showthread.php?69769-Wind-in-the-woods-foliage-level&p=306386#post306386
(I didnt wanted to ask in his thread)
Either use speedtree (then it works with the wind actor) or download my vegetation package -> in the tree pro materials you can find a node structure that will let the trunk react to wind (wont work with the wind actor, but you could somehow change some stuff) ![]()
Yeah, Im using your foliagepack and the windsetting is awesome
I dont really know how to get a tree look good in SpeedTree. It also crashed now and then, when I used it. Will have a look for the trunknode. Abit offtopic: What paintsettings did you use to paint the grass around so close? I tried different settings, but Ill end up with using about 30 minutes to fill an area in the size of your foliagemap.
