Simple question, how can I make a treetrunk reakt to wind?
Example: https://forums.unrealengine/showthread.php?69769-Wind-in-the-woods-foliage-level&p=306386#post306386
(I didnt wanted to ask in his thread)
Either use speedtree (then it works with the wind actor) or download my vegetation package -> in the tree pro materials you can find a node structure that will let the trunk react to wind (wont work with the wind actor, but you could somehow change some stuff)
Yeah, Im using your foliagepack and the windsetting is awesome I dont really know how to get a tree look good in SpeedTree. It also crashed now and then, when I used it. Will have a look for the trunknode. Abit offtopic: What paintsettings did you use to paint the grass around so close? I tried different settings, but Ill end up with using about 30 minutes to fill an area in the size of your foliagemap.