The duck its a png image of google only for testing. I want to make the duck allways face the player, like a 360º. Thanks
Look into billboards.
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Hello Hades,
Graham’s tutorial would be best for 3d objects, but I think the missing bit of info here is the “World Position Offset” output of that Sprite node would go into “Desplaziamiento de posicion de mundo” node.
This is the second time I’m seeing that ‘Sprite’ material function being used - where did you learn that from!?
Hi @klkmipana2008, I see you’ve made another thread about this.
What happened when you connected the “World Position Offset” output of that Sprite node into “Desplaziamiento de posicion de mundo”? (For anyone with English set as language, this means connecting World Position Offset to World Position Offset)
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