How can i make the very simple Fall damage based on Z velocity of the character?

I was trying to follow some easy tutorials i found out here on this forum section but it was way too hard to follow them since i can’t do a multi-branch-switcher or w/e with Event Tick.

Just take a look on this ss of my blueprint built in based event tick

Can someone help me with this fall damage system because i’m getting made, too many functions deleted and not working by me.

This is the most basic i could find, one member of the forum made the fall damage bp i just add the damage to player , where is highlighted you need change the values because this is the value its personal, its for my project, use event tick, this should work fine for you