How can I make the spline create a path to a point but be more glued to the ground and detect tighter angles of 45, 90 degrees instead of making straight lines to the point?

I currently have this problem in which I mark a point on the map and tell my spline to create the path to this location, however, when I mark this point and on the path there is, say, a bridge, for example, the spline line does not curve straight , it stays straight. I would like to leave it bent at the beginning of climbs, ramps, etc.

  • Would this have to do with nav mesh cell height?

  • Would this have to do with my logic of connecting to the direct point and asking for a path to it?

  • Any idea? :slightly_smiling_face: