How can I make the game end in a draw?

I want the game to end in a draw if no players complete an objective before a timer runs out.

At the moment, I can’t seem to figure it out. Does anyone know how to do this?

Interesting, apparently in Verse it should not be doable. But I noticed that you can End Round without an instigator using the Round Settings Device in UEFN directly :
image

Maybe you can try that instead. (plug a trigger in this function, then call the trigger without any instigator)

Interesting, thanks. I’ll give it a try.