I want the game to end in a draw if no players complete an objective before a timer runs out.
At the moment, I can’t seem to figure it out. Does anyone know how to do this?
I want the game to end in a draw if no players complete an objective before a timer runs out.
At the moment, I can’t seem to figure it out. Does anyone know how to do this?
Interesting, apparently in Verse it should not be doable. But I noticed that you can End Round without an instigator using the Round Settings Device in UEFN directly :
Maybe you can try that instead. (plug a trigger in this function, then call the trigger without any instigator)
Interesting, thanks. I’ll give it a try.