I believe End Location expects a Local Space value, whereas Impact Point is in World Space. You need to convert Impact Point to Local Space by using the Inverse Transform Location function.
Connect Get Actor Transform (or Cable → Get World Transform) to the T pin, the return value will be in Local Space.
Transform a position by the inverse of the supplied transform. For example, if T was an object’s transform, this would transform a position from world space to local space.
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