Another question I’m hoping to seek answers for, I’m making a 2.5D Game Project and I’m trying to figure out how to make a Grappling Mechanic. I’ve looked everywhere, and asked questions and made some progress, but it always stops at the cables range and triggering to appear
I believe End Location expects a Local Space value, whereas Impact Point is in World Space. You need to convert Impact Point to Local Space by using the Inverse Transform Location function.
Connect Get Actor Transform (or Cable → Get World Transform) to the T pin, the return value will be in Local Space.
Transform a position by the inverse of the supplied transform. For example, if T was an object’s transform, this would transform a position from world space to local space.