How can i make rotating gizmo in runtime .

I would like to have the option to select something in my game while playing and rotate it like you can do in the editor, is it possible ?

There is a tutorial on how to do this in a blueprint on the UE YouTube channel: /h8nawMkLYh4

Thanks but i’v meant something different : I want the rotating gizmo to be visible and functional when i click on an object and i want it after i bake the game and it is a standalone product .

I’m afraid the gizmo code is all in the editor module, which is not compiled into a standalone game. Because you have full source you could try and extract that code and move it into your own runtime code though.