trying to make random images that i upload flash in front of the players camera in full screen when i overlap a box trigger. then when i come out of the box trigger it goes back to the game. can some one please tell me the best way to do this. many thanks
Something like memory flash backs as seen in games now a days or am I wrong
if I guessed correctly U should create many matinee sequences and then play them in a queue .
Here is how U create a cutscene
and see this too
Hey thanks for getting back im thinking of doing it with a blueprint widget so when you hit the trigger box it will pop up with different random images. (only 1 image at a time) just not sure how to place this out in blueprint. but yeah like memory flash backs
Of the top of my head, just create a widget with an image and a texture2d variable (mark âeditableâ and âexpose on spawnâ on the variable), create an array of images for your flashbacks, get a random int with a node (just right click and type random), use the result of that random as index to get an image from the array, then create a new widget and plug the result of the âgetâ on the exposed variable
Why use widget ??? Better effects can be attained using a curved surface with the video playing .Then darken the scene . Disable the player control .Zoom in the camera and then⌠U know what to show in the curved screen?
Just a personal suggestion
and about the images flashing ⌠It would look more of a slide show than a flashback if U make them appear one by one . I would recommend using matinee to create scenes and ue4 recorder is easy to use .
Thanks guys got it working that worked a treat