There are two ways to do it.
First of all, it is a method of performing physical calculation.
Although it does not guarantee the operation in the mobile environment,
it works just by turning on the check box of Simulate Physics.
The other way is to do calculation with BP.
In that case it would be a good idea to do this kind of processing.
So i am trying to make a mobile game and i dont know how to make some cubes fall from an object to the ground. The game should look like this:
You could create a “spawn volume” in the air and have it randomly choose a location within the spawning volume to spawn a cube and the cube if physics is turned on will simply fall towards the ground.