How can I make PaperSpriteActor invisible to click event

I have a 2D game set up where I want to place some sprite overlays into the game, don’t want them to interact with the user, but I still want the user to be able to click on elements behind them. For example, score values that pop up and float away.

Currently, when these sprites are on the screen they seem to be consuming the input clicks, and I don’t see where I can tell them to be ignored in the OnClicked test.

How might I go about doing this?

Thanks

Found the solution to my problem after pressing lots of stuff.

Under Collision, setting the Collision Presets to ‘NoCollision’ for sprites I don’t want to interact with has solved the issue.