How can I make only certain parts of a Geometry Collection dynamic?

Hi,

For changing what piece is dynamic or kinematic at runtime in a blueprint, I do recommend using the Set Anchored blueprint functions:

  • SetAnchoredByIndex
  • SetAnchoredByBox
  • SetAnchoredByTransformedBox
  • RemoveAllAnchors

They will properly update the kinematic state of the pieces

Hope this helps