How can I make only certain parts of a Geometry Collection dynamic?

How can I make the entire Geometry Collection Kinematic and only certain pieces Dynamic?
I found the Set Dynamic State node but it doesn’t work. Also, Hit Results do not return Item Indexes, so i can’t identify the pieces.
Someone please help.

Hi,

For changing what piece is dynamic or kinematic at runtime in a blueprint, I do recommend using the Set Anchored blueprint functions:

  • SetAnchoredByIndex
  • SetAnchoredByBox
  • SetAnchoredByTransformedBox
  • RemoveAllAnchors

They will properly update the kinematic state of the pieces

Hope this helps