How can I make the entire Geometry Collection Kinematic and only certain pieces Dynamic?
I found the Set Dynamic State node but it doesn’t work. Also, Hit Results do not return Item Indexes, so i can’t identify the pieces.
Someone please help.
Hi,
For changing what piece is dynamic or kinematic at runtime in a blueprint, I do recommend using the Set Anchored blueprint functions:
- SetAnchoredByIndex
- SetAnchoredByBox
- SetAnchoredByTransformedBox
- RemoveAllAnchors
They will properly update the kinematic state of the pieces
Hope this helps