How can I make objects 'stick' to a player component?

I’m attempting to create a game where players knock items off of shelves and into a basket. At the moment, when something lands in the basket, the player gets a bit stuck and eventually the object falls out.

How can I make the object stay in the basket while allowing the player to move around with the full basket?

I’ve tried using attach actor to component but haven’t had any success.

If you are using items with physics, when player picks them turn off physics.

All because player character is immovable object (for physics powered actors) and it meets unstoppable force (aka physics), yes that means disaster and funny glitches.

When you stopped simulating physics, attaching to actor/basket should work.

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