Hello, how can I make my player’s movement keys change as the camera rotation changes?
What happens currently: If I move my camera for example backwards, you have to press the S (backward key) to move backwards
My character movement BP:
Hello, how can I make my player’s movement keys change as the camera rotation changes?
What happens currently: If I move my camera for example backwards, you have to press the S (backward key) to move backwards
My character movement BP:
Not really sure what you mean by this. Usually the camera is attached to the character some how so moving the camera moves the player.
Oh no, for some reason when ever i move my camera it does not effect the player at all
Well I can’t really tell what the issue is from that one screen shot. I would need more. Mainly of your player character, the hierarchy of where the camera is attached to, your movement input script in full. Also clearer/zoomed pictures would help
Oh sure:
Looks like the default 3rd person character template, you just swapped out the skeletal mesh for mario, so how are you not able to move? Did you mess with the project settings axis mappings?
Oh no, I created this using a tutorial. It isn’t the 3rd person template.
Pretty sure i didn’t mess those up.
The problem is that if i try to move the camera to another rotation; the keys do not change. For example: I rotate the camera backwards but when i press W it moves backwards.
I would like the character to move forward instead