I am making a rugby game and i need to make my team mates that are on my team to follow the person that is being controled. I used the possess pawn script in level blueprint to make that. When i switch player, I need the player that i was just controlling to go in his position and to behind me. Each player should run in a straight line unless they are being controlled. If i run forward, they need to run forward until the character I am controlling stops. If i run back, i need them to run back aswell whilst trying to stay behind that character I am controlling.
Hey @Miker2341
There are plenty of tutorials about sending AI to any location and make them follow another character.
This is one of them
You can use behavior trees to control AI in an efficient way, but for a quick test you can do what’s shown in the video.
How can i make the player that is following me to only run in a line unless being controlled