How can I make my looping music play when silent but not take up DSP processing?

First, I know of the virtualization mode Play when silent. To my knowledge (just chatgpt it could be lying), this virtualization mode will still take up DSP processing. As in, even though it’s silent it still takes the same performance as if it was audible.

I’m forseeing possible situations in my game where I will have 5-8 looping background tracks. Most of these will be silent and not need to play concurrently. I just need to know each track’s position in time so I can recover them when they are needed to become audible.

If unreal’s virtualization of play when silent is good and I’m overthinking it, tell me that too, lol

I am exactly in the same position as you, I keep looking everywhere, there should be somewhere to activate that virtualization mode.