Also My bad I should’ve been more specific on what I meant with the behavior:
W = Moving The entire player towards whichever way you face while being tethered to a certain point, you can move wherever you want, as long as your holding your button down, but there’s a limit of course. The tether stops you from going too far out, About as long as your arms length, cause that wouldn’t be realistic for climbing. In a way extending the tether a tiny bit, but the tethers length stays the arm length. Making you be able to move as far back as the arm length allows for it. So when you start, and you click and hold depending on how low you clicked the arm will be a specific length.
Example: If your above the point your tether is connected to, basically standing on where you’re holding basically doing nothing (And depending if it’s floor or not you’ll be either standing on it/you’re on the floor, or if you’re for example you jump down to a pole and grab it while above it, you will be under it and hanging from it.)
If its at torso length It will slightly pull you forward but not too much (Also depending if you’re standing on the floor) but then limit your movement since you’re attached, and this applies for everytime you’re attached in any position.
If it’s above you it will pull you up to where you’re hanging, below the point the tether is attached to (Depending on how far up the point of where you’re grabbing is, the more you’ll be pulled cause of the length). The less the distance is the less the arm is stretched out, the further it is, the further your arm is stretched out. The closer you move to the point the closer your arm is (And so goes for the rest of the behavior)
And if you’re on the ground lets say close to a ledge, and you grab said ledge and walk off of it you will then fall and then the tether will hold you from falling completely making your behavior to the hanging behavior making the point above you instead of below you
S = The opposite of moving towards the way you face and moves wherever the player doesn’t face, as long as your holding your button down, The entire player, but still follows the limit rules
A = Moving the player to the left side, as long as your holding your button down, with limits ofc.
D = Moving the player to the right side, as long as your holding your button down, with limits.
You can use A and D to swing left to right, and W and S to swing forward and back.
Space = Detaching all of your hands and Launching you up at the Z axis
LMB and RMB holding = shooting a line trace and wherever it hits the tether attaches from that point to you, And then sets the movement mode to flying and enables the grabbing bool variable that checks if you’re grabbing to true (It changes depending on the hand)
And that’s where the event tick comes in: It’ll check with a branch if one of your hands are grabbing something. On true then it’ll pull the player towards the position of where-ever you’re grabbing and limit your movement, you can move a tiny bit as I said, but not so much that you can reach the end of the map.
Releasing LMB And RMB = The grabbing bool will be false (Depending on the hand bool) there for the hand the event tick for the one hand that you let go will stop enforcing you to have a limit and it’ll then check if the other hand is grabbing, and if that’s false it’ll set the movement mode to (Falling) (Also I forgot to add the branch that when taking the screenshot, Just wanted to point that out incase of confusion) making you into a normal player character that can move freely again! 
And to answer other questions
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If you’re on the ground and attach one of your hands to the wall (It will lift you a tiny bit to where your hand is attached and just dangle you, until you let go or move with the controls above. The lower your hand attaches, the lower the less your likely to see yourself being pulled towards it, due to your character being essentially above where you’re holding (This doesn’t need a dedicated system btw, it’ll just react that way naturally.)
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If you attach yourself on two opposite walls? (Depending on if you can reach the wall you can attach yourself to the other wall, essentially making you float in the middle like spiderman holding the boat together)
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The tether doesn’t break or get removed unless you release one or two of your hands (If you release one of your hands the wall that hand was grabbing will not be grabbing it anymore but the other one will still be grabbing the position that one was grabbing. unless you release that one aswell)
I’m so sorry for the novel lol, If anything is confusing or doesn’t make sense pls say so.