How can I make my FPS player hands follow levers or cranks when clicking and dragging them with the mouse in Blueprints?

Hey! I’m making a FNaF Fan game and want to make player interactions more immersive.

I want the player to click and drag things like levers and cranks with the mouse and have their FPS hands appear and follow the object, kind of like flat-screen VR. It isn’t VR, just so you know.

Video showing what I mean: Reference: - Album on Imgur

What I already have:

Rigged first-person arms with animations
A working interaction interface (click & E to interact)

What I need help with:

How to set up click + drag controls for levers/cranks
How to make the hands follow the object while dragging
I’m new to things like IK and Control Rig, not sure which I need or how to do it

I’m using Blueprints only, and still learning, so beginner-friendly advice or tutorials would be great!

Thanks!