Hello,
I have created a functioning spherical shield bubble, but I want to play around with another shield type, that creates a form-fitting shield force field. I saw a youtube video of someone building a hover tank game in UE with shields and one video shows a form-fitting shield. It is visible, that the shield fx is not directly on the surface of the object, but sligntly elevated from it. Otherwise, I could have simply used a material. But how would you go about it to have the shield effect form-fitting, yet slightly elevated from an object’s surface?
Have a look at what the new Overlay Material can do.
Sooo, fiddling around with this video, the only thing missing is the way to have the overlay slightly over the mesh and not directly on it. I’d need a way to create some distance between mesh and material.
I found a node “vertexnormalWS”, which does drudely accomplish it, but there seem to be unsightly overlaps where the skeleton jpints are. Is there a way to achieve this?
Seconded, I’d like to know as well.
It can’t be just duplicating the mesh and sizing it up a little, that’s double the meshes to draw right?