How can I make my characters talk? (and not bulge their bellies)

Yes. It’s time for this monster to be able to walk on its two legs. I have made my inventory, subtitle system, mission system, I even got to animating characters and objects. I actually COULD make a game that has all the above. But my characters still can’t, well, uhm… talk.

I looked around of course, and I saw that almost everybody uses some plugin or hardware that costs anywhere from 400 dollars monthly to 4.500 for face rig hardware. My reeeally simple question is: Is all that needed? I work on 3ds max. I just want to have dialogues in my game. Maybe a whole minute of a character talking. How do “they” do it? How do they fill Assasin’s Creed with all those talking animations like it’s the easiest thing?

I am not afraid of hard work with Unreal anymore, I just need to know if there is a CLEAR way to do it without having to buy more software or expensive hardware. I don’t need a program to make me a character based on slider options. I want to make my own characters, I even started with a robot and a snail (yeah, a talking snail that is).

Also, those tutorials about how to make the Mannequin’s belly big and small are a joke. “Here people, this is my AWESOME face model I made with sliders that control different face expressions for each sound a mouth can produce. Now let me show you how YOU can do it. Let’s make the Mannequin’s belly HUGE!”

We need DIALOGUES, not bulging bellies. Please, please, can someone guide me? There are literally LOADS of tutorials about using other software or bulging bellies but none about how to actually do it using one program for modeling and animating and Unreal. Help!

there are lots of possibilities for that.
you can use rigged facial animations , and animate within 3dsmax, or use motion capture.
there is a way using morph targets too.
for face animation maybe you should look for the Face AR sample. requires an iphone i think, but it can show you track to do a home made face tracking system just using an iphone (i plan to start working on that kind of stuff soon).
maybe this can help you too :