Hello, I’m trying to make a 2.5D platformer game and I run into an issue where my character moves slowly when the character spawnpoint is left to right. Regardless of what speed I set it at. The only way it moves normally is if I make the spawnpoint pointed towards or backwards to the screen, but it makes the player walk to that exact spawnpoint direction without it being faced sideways
Sorry if my question sounds confusing, Unreal in 2D is real hard to do, but any answer is appreciated!
You should check your collisions and rotations. Make sure everything has 0.0.0 rotation. Position character spawn properly and make sure it’s not spawning in some collision object.
use this console command ShowFlag.Collision 1, if it does not show all the collsiions just then type show Collision
Then it could be that your character is too big, or you changed something in movement component. Revisit movement component and see what’s going on. Character works normally, I’m using it right now. There just is not enough info to help.