I am creating my character model which is a skeleton and he is very low poly, very boxy, and I just was wondering if I needed to make the model several different meshes grouped together or parented somehow, or if I should make the different pieces (“pieces” being ribs, arms, legs, head, etc.) not connect when I am editing the model(I am using Blender). Really I just want to know how I should set this up so I can continue animating instead of going to all that trouble to find out something wasn’t done right. When the character dies I just want all the bones to fall apart. I’m not asking for blueprints or anything like that at the moment, just a tip on how the character model should be set up.