How can i make my blueprint loop as soon as it's triggered?

Basicly i have multiple matinee actors that move to create a path, then go backwards, and i was wondering how i could loop this to happen continuously using the same matinee actors?

Hi ,

There are a number of ways to cause a loop to occur. The first is to use a forloop, with a value set for the number of times you’d like this to occur. The second would be to call the function again at the end of the execution line. To do this, create a custom even with your functionality, and simply call that custom event after the functionality has been complete. You can use a DoN to close the functionality after a certain amount of loops if needed. Finally, if you use a timeline, you can use the “loop” feature to cause the functionality to loop at the end of the play, it is a bool within the timeline itself.