I have had issues the past couple weeks trying to find a way to make my android game not only compatible with android 13 and older versions but with android 14 (and maybe even IOS but for now I’m sticking to android). After trial and error I found a way to package my game for android 14 by setting up a newer version of NDK and SDK as well as setting the target SDK to 34.
But now I’m having the exact opposite problem. I can test my game on android 14 devices but not on android 13 and below (using bluestacks). I have also set the min SDK to 26 same issue, tried 24 and even 21 same issue.
What am I doing wrong and how can I fix it? Are there any other files I should download from android studio or any setting changes from unreal engine 5.
Also I’m sorry if this is common knowledge but this is my first time packaging an android game.
SDK PLATFORMS
SDK TOOLS