I’m working on making my enemies go to locations around the player before they attack him, I want them to swap their current locations with another point around the player, I have that part figured it out with the EQS, but when they are changing locations they are walking right in front of the player, I want to find a way to make them go around the player, like add a radius around the player that I don’t want the AI to walk pass, but when I when I want them to attack, I want them to ignore that parameter and be able to go inside the radius to perform the attack.
I tried using sphere collisions on the player with a new object channel to block the AI to walk, but I don’t like the effect of the Ai being pushed away when the player gets close to them