How can I make cutscenes like RE7?

So, I’ve been some weeks trying to find some information but I can’t find any. Basically I would like to know how to make FPP cutscenes like RE7, from gameplay to cutscene, I know that you can use a second camera, but I don’t really like that method since I don’t want to deal with more stuff than necessary (and also idk how to do it properly), I would also like to know if animating a character with the sequencer directly is a practical way to do the cutscenes, since I have another object (a door) implemented in the sequencer (basically animating the character going though it) and I don’t want to be back and forth between Blender and UE just for a cutscene that will only play once for like 4 seconds.

As far as I tried, I achieved to make the FPP camera rotate with the sequencer by disabling the pawn controller while the sequence is playing, but there is a very awful snapping when it goes off and on, and not only that, but the camera is also in the wrong starting position depending on where I’m looking at when activating the animation, for example, if I’m looking left when starting the animation, the sequence will play correctly, but looking to the left.

I’m fairly new to UE, so there might be a lot of settings or tools that I don’t know.

If something like this is just not possible, I would appreciate to be explained how can I set a second camera that can be used as a “back up” for FPP cutscenes, having it always there in the player position when I need it.

Thanks beforehand, Daniel.