How can I make car door with physics and interactable?

I created it as an actor to be able to open and close the door. However, when it remains open, it passes through objects despite a collision. It can push physics objects when it hits them.

When I open the physics of the door, even if I add it to the car as a child actor or attach it to its socket, the door stands where it is. It does not move with the car. Since the physics is enable, I cannot use interact (I trace the sphere and check the interface). How can I solve this problem?