But how to make the camera in the blueprint stay static while the mesh is rotating (because have to see mesh’s 360)? Also I don’t know how to see the view of the camera within the blueprint when I play the simulation.
But how to make the camera in the blueprint stay static while the mesh is rotating (because have to see mesh’s 360)? Also I don’t know how to see the view of the camera within the blueprint when I play the simulation.