So I’ve been wondering how it is you make cloth, in UE4. If I wanted some cloth attached to some a a mesh, being pulled by the wind, how could I do that?
I don’t know about any way how to make simulated cloth directly in UE4, but you can use [APEX Clothing Tool where you set up simulation.
Apex file from clothing tool you can then add to your mesh in UE4.
I recommend this youtube tutorial : [Blender UE4 Cloth (this is my starting point to cloth simulation)
Feel free to ask any question.
Maybe you prefer 3DS Max. If so this [website would help you a lot. I’ve learned it this way.