Hello.
I have some mesh in some file and I need to load this mesh into UE, I know how to read that file format so that I have vertex array and index array but I do not know where I should place that data in the UE. The mesh is static, once I have loaded it, it will not be changed, but sometimes I need unload/load it again, also the mesh is big more then 200 000 triangles and sometimes may contain LOD, the scene may contain more than one such mesh.
I think I have to use UStaticMesh but how?
I have created my Actor + UStaticMeshComponent + UStaticMesh what next?
Sorry If something wrong in the text, I do not speak English very well.
Has anyone found a better solution? UProceduralMesh just stores the mesh info inside the component, which is useless if you want to reuse one generated mesh in several places. Maybe it’s possible to create a “transient” procedural mesh and then use DuplicateObject? But that’s still not as efficient as fully-reusable UStaticMesh.