I’ve been looking for tutorials on this kind of thing for a while now but I’ve had trouble even coming up with the right language to describe it. Basically I’m trying to make a 2D platformer that mimics the looks of an NES game. I want the game to render at 240 x 256 and then scale it up with no filter or anti aliasing. I need a reliable way to make the sprites all the same scale and have the pixels line up and everything.
I already know how to import sprites with no filtering and use an orthographic camera but I don’t know how to tackle the process from here.
Any help is appreciated!