How can I make an FPS scale in UE4?

The execution pin has to connect to the set frame limit node, then to the save settings node!

like this?

this is what I’m

239080-untitled.png

getting. (i put a “Stat fps” command in the editor to see if the fps was actually changing or not.)

Hmm, i guess it should be working :confused: don’t really know what to tell you

it’s fine. I guess ill just have to experiment and find out what to do.

FIXED IT!. it was very simple. I had something ticked in my project settings in the general settings and I had something ticked in there called “Used fixed frame rate”. I unchecked that and now I’m getting the fps I set. thanks for the help Goncasmage:)

the scale works for me by just adding widgets to my game and adding buttons to it and when a button is clicked, I just tell it to change the fps to whatever.