So in the fighting game me and my team are making, we have our first character in-game with some basic motion captured moves (Idle, Jump, Forward Movement, Backward Movement, Attack). He is working fine, but we want to actually test this out for real. So my question is how can I create an enemy pawn, is there a video about this, or something? Because we want to be able to have an enemy spawn and be able to fight him. We have animations so how can we get the Ai to fight us back and try to kill us?
BONUS: How do we do ragdoll physics? We are not going to have that in the final game, we would have hitboxes/ box components, but we want to test some physics out to see if it’s all good.