totally, once you have your Matinee animation every-time you “die” you can call on the function to play again, the only thing you have to do is define this in a blueprint system as for that i cannot help you I’m not much of a programmer.
I assume you have your character controller set up for how it controls the pawn, next you will need to define what can cause death, how it handles it.
I could imagine that it would rag doll or hide the player on death, Teleport back to the starting location while hidden, Play the Animation from the Matinee and un-hide the player to begin again.
Your gonna have to Play some R’N’D with what will work.
this might help you in that direction
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/RespawnPlayer/Blueprints/