I am currently making a game in which I spawn a certain actor on another one and I would like to make that actor stay on top of the other actor. Is there any way I could do this with blueprints?
Okay did it, but I have a new problem the actor I need to attach, cheese, needs to attach to dough which is casted from another actor called oven. In the cast node what do I have to add to the object input?
AttachActorToActor should do the trick.
You need to add actor reference, you can get it from GetAllActorsOfClass or from the spawn itself.
Thanks I think I´ve solved it